Colleen Phillips is a Texas mom juggling a house full of people and paws. She lives with her very patient husband, four couch-stealing rescue dogs, her stubborn and sweet mom, and a trio of amazing teenage girls who grew up in the thick of the “iPad and COVID Kid generation.” Snacks vanish instantly, rides are always needed, and the house is eerily quiet because everyone — parents included — is constantly battling the pull of a screen.

Her days are stitched together with the kind of controlled chaos that comes with parenting teens: doctor appointments, school events, college everything, and the type of housework that somehow resets itself the second she turns her back. It’s messy and exhausting and somehow still the thing that keeps Colleen creative, giving her plenty of perspective—and more than a few stories. 

Somewhere in the middle of it all, she carves out time for her passion projects. First came Mommy Time-Out,  an idea that came from the very real need for caregivers to get a break. Then came Read2Play™, an educational app designed to build valuable learning into her daughters’ screentimes, finally putting an end to the screentime battle.

Despite the chaos, her goal always stays the same: more time with her husband, her girls, and her mom. 

It’s one of the most difficult things they strive to do, finding time with each other. It’s why her projects are her passion; she hopes they will make all the difference in the world. 

Why I Created Read2Play™

Like many parents, I was stuck in the endless screen time battle. I hated being the bad guy, constantly taking devices away, and policing them every minute was exhausting. And if I’m honest, sometimes I just needed them on their screens so I could get things done or find a few minutes for myself. The guilt was overwhelming.

What I really needed was a way to make screen time work for us, not against us. Something that could automatically prompt my kids to take a short, engaging break to learn something new or interact with the world around them. Then, they could go right back to their games and videos, and we would both win. They get their screen time, and I know those small breaks are building better habits.

I tried the existing educational apps, but they fell into the same old trap. They required constant supervision from me or unrealistic self-motivation from my kids. The reality is, our children are the iPad generation, and shiny points and gold stars don’t stand a chance against YouTube and video games. Most kids rush through “educational” tasks to get back to what they really want: more screen time.

Then, a moment of truth hit me. I was listening to the radio, and they were discussing the shocking decline in student reading performances nationwide since 2018. The latest 12th-grade scores were the lowest in history.

I felt a wave of anger, mostly at myself, but also at the fact that no one had created a simple app to turn screen time into something more beneficial. My girls are part of those statistics, and I knew I had to do something about it.

So, I did. Drowning out the voice that said I wasn’t an app developer or an educator, the louder voice of a mom took over. If I was going to save my girls from a future they’d be unprepared for,  I needed to do it myself.

I started by asking myself what my dream educational app would look like, and from there, Read2Play was born.

Read2Play works with kids’ love of devices, not against it. By weaving real learning moments throughout their regular screen time, they can slowly and naturally develop better habits. Our children deserve to be a part of a different, better statistic.